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Showreel 2024 - 2025

3D art works 2022 - 2025

For 3D, I mainly use Blender for modeling and texturing. For rigging, I use Maya. While Blender is my preferred software for 3D, Maya has more options when it comes to rigging. 

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Since starting my 3D art journey, I've found so-called 'time-consuming' tasks like rigging, retopology, and UV-mapping appealing. Ever since childhood, I have liked problem-solving and math, which might explain my passion for rigging. I wish to enhance my skills in these fields and collaborate on a creative project alongside a team!

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2025 Summer project

For my 2025 summer project, I chose to model multiple weapons in a so-called magical girl aesthetic. This collection of weapons is both intimidating and cute - embracing the whimsical design language of the magical girl genre with decorative elements and colors, but also being (somewhat) useful weapons during stylish battles. 

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The project challenged me to create intricate designs while developing texturing techniques on the side. While I designed and modeled the weapons, I used the Blender add-on called BlenderKit for texturing. 

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