MEIJU ALIHAANPERÄ
Showreel 2024 - 2025
3D art works 2022 - 2025

For 3D, I mainly use Blender for modeling and texturing. For rigging, I use Maya. While Blender is my preferred software for 3D, Maya has more options when it comes to rigging.
Since starting my 3D art journey, I've found so-called 'time-consuming' tasks like rigging, retopology, and UV-mapping appealing. Ever since childhood, I have liked problem-solving and math, which might explain my passion for rigging. I wish to enhance my skills in these fields and collaborate on a creative project alongside a team!
2025 Summer project
For my 2025 summer project, I chose to model multiple weapons in a so-called magical girl aesthetic. This collection of weapons is both intimidating and cute - embracing the whimsical design language of the magical girl genre with decorative elements and colors, but also being (somewhat) useful weapons during stylish battles.
The project challenged me to create intricate designs while developing texturing techniques on the side. While I designed and modeled the weapons, I used the Blender add-on called BlenderKit for texturing.






















